Happy new blog post! No wait, that isn’t right. Maybe it’s... happy new year? No, no that still isn’t right. How about… Happy New Decade! That’s right, it’s finally 2020. It’s crazy to think that we’re now in a decade where Toontown’s path is now controlled exclusively by the fans, for the fans. Most features in Disney’s Toontown Online are now over a decade old themselves, with Parties and Field Offices making their way up there now that it’s 2020. But enough about the past- what about now?
This past month has been our most active month all year in terms of Toontown Offline’s development. Since our last blog post one month ago, we’ve released Toon Parties, The Prologue Episode, and Custom Controls all on our Test Server. With all that said, our v1.0 update is practically feature complete. At this time, we are putting our efforts towards cleaning up any last bugs and issues found that have not yet been dealt with. We are also finishing our conversion to Python 3 before we officially release the v1.0 update, as support for Python 2.7 (the version most Toontown projects use) actually ends today! Thank you for sticking with us through the prolonged efforts made on this massive rework of our game. It may not have exactly been done when we first anticipated, but it turned out a lot more complete and polished than we had planned, too. Not to mention that we’ve been hosting our Test Server for over half a year now!
The Test Server
As we approach the release of our v1.0 update, we will be subsequently closing off our Test Server and Test Server Discord until the next major release of Toontown Offline. Once again, we thank you so much for helping us Test our v1.0 update, and very much look forward to bringing our Test Server up once again upon the release of Operation: Seek Out Scrooge.
And There’s More
Despite the imminent closure of our Test Server, we plan on continuing small patches to the game on a regular basis. These updates could range anywhere from a new Transformation Magic Word, to a few bug fixes, or even new features for an existing system. Please note however that there will not be a consistent flow of these smaller updates as we shift our main focus over to our SOS update.
Speaking of updates, we need to fill everyone in on how we will be handling our versioning from here on out. v220.127.116.11 is a pretty long version name, but for a good reason. Disney originally had the same amount of numbers for their game versions. The 1st number is a 1, and it always stayed the same. The 2nd represented the localization of the game. The 3rd represented a major update, whilst the 4th a smaller update. For Toontown Offline, we plan on using a similar, but slightly different versioning system. We never plan to bump up our version to 2.0 again, so the 1st number in our version will always stay the same. Rather than reserve the 2nd for localization, we will instead be using it for major updates, such as our SOS update. The 3rd will be for average-sized updates, and the 4th for small hot-fixes. No matter the size of the update, we’ll always post the release notes to the respective portion of our site- and you can even view them when you hop on in-game too! Hopefully this new versioning system will give our players an accurate representation of the size of our future updates.
Until Next Time
With all that said, we hope you’re looking forward to actually being able to play Toontown Offline, well, Offline again once we finish with the Test Server. For now, we have to get right back to work in order to make that happen! As always, thank you for your supporting us, the Toontown Offline project. Our players are what motivate us to keep creating for this awesome game. Until next month, have a good one all!
The Toontown Offline Team